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The Goal

What I'm trying to do

My goal is to develop and produce analog (board, card, dice, tabletop, roleplaying, etc.) games that provide players with experiences that are typically exclusive to video games.

What can be done with a video game that (most people believe) cannot be done with a board game? I see these as the 'problems,' because they're what's getting in my way of making my video game ideas come to life in analog form.

Lots of calculations

When you launch a cabbage at a town guard in Skyrim, the game is doing approximately nineteen billion little calculations to determine where that cabbage goes. In a game like D&D, you have a DM, who can do a few million calculations, maybe, but not nineteen billion. Many games ask some math of their players, but not too much. The amount of math a player is willing to do is a constraint on the amount of complexity that can exist in the values that calculate the simulation.

Skill and Precision

When you finish off a boss in Dark Souls with your health bar untouched, full Estus, and equipped with the Zweihander and nothing else, that happened because you moved your fingers with incredibly precise timing based off hours of practice. When the equivalent outcome happens in a board game, it's because you got lucky. You drew a good card (or ten), or your D20 landed on a 20. That's less satisfying. Embodiment in an analog game increases the satisfaction of success. This is proven in games like darts or pool, which are games, but border on sports, as your success is related to your ability to execute a motor output.

Immersion

The sensation of rubmle in your controller. The spectacle of Sonic and Shadow going Super, and battling the Biolizard in space. Sephiroth's theme. Video games have lots of options for sensory presentation that analog games do not. This means that a video game feels like, looks like, and sounds like what is happening in the narrative context of the game. An analog game does not sound like what is happening in the game. The feeling and sound of rolling a die doesn't sound like the thing you're rolling for. What a detective sees while doing their job is not as closely recreated by the vision of a person playing a game of Clue as it is by the vision of a person playing L.A. Noir. Immersion is bolstered by sensory presentation.

The solutions to these problems

You'll just have to wait and see.